feat: add config, auth, fetcher, java modules

- config: OS-specific paths, launcher.json load/save, DefaultSettings with MRIXSCRAFT_SERVER_URL env override
- auth: Yggdrasil client (authenticate, refresh, validate), session persistence in session.json, EnsureValid flow
- fetcher: HTTP download with SHA-1 verification, WorkerPool for concurrent downloads
- java: JRE detection (IsInstalled/Find), platform-specific executable name
- utils: SHA1File, SHA1Bytes, Unzip with zip-slip protection
- cmd/launcher: wire config + auth into main, session restore on startup

Co-Authored-By: OWL <noreply@anthropic.com>
This commit is contained in:
2026-05-26 06:35:09 +03:00
parent 320f009658
commit 070b5c0262
7 changed files with 750 additions and 9 deletions

View File

@@ -1,2 +1,172 @@
// package config manages launcher configuration (launcher.json, system paths).
// package config manages launcher configuration and system paths.
package config
import (
"encoding/json"
"fmt"
"os"
"path/filepath"
"runtime"
)
// AppName is the canonical name for the launcher and its data directory.
const AppName = "MrixsCraft"
// Settings represents the user-configurable launcher settings stored in launcher.json.
type Settings struct {
ServerURL string `json:"server_url"` // Base URL of the backend (e.g. "https://minecraft.mrixs.me")
SelectedPack string `json:"selected_pack"` // Slug of the selected modpack
MemoryMB int `json:"memory_mb"` // Allocated RAM in MB (for -Xms / -Xmx)
ExtraArgs string `json:"extra_args"` // Additional JVM flags
Width int `json:"window_width"` // Main window width
Height int `json:"window_height"` // Main window height
}
// serverEnvURL is the environment variable that overrides the backend base URL.
const serverEnvURL = "MRIXSCRAFT_SERVER_URL"
// defaultServerURL is used when neither the env var nor launcher.json provide a value.
const defaultServerURL = "https://minecraft.mrixs.me"
// DefaultSettings returns sensible defaults.
func DefaultSettings() Settings {
url := os.Getenv(serverEnvURL)
if url == "" {
url = defaultServerURL
}
return Settings{
ServerURL: url,
SelectedPack: "",
MemoryMB: 4096,
ExtraArgs: "",
Width: 900,
Height: 600,
}
}
// RootDir returns the OS-specific data directory for the launcher.
func RootDir() (string, error) {
switch runtime.GOOS {
case "windows":
appData := os.Getenv("APPDATA")
if appData == "" {
return "", fmt.Errorf("APPDATA environment variable is empty")
}
return filepath.Join(appData, AppName), nil
case "darwin":
home, err := os.UserHomeDir()
if err != nil {
return "", fmt.Errorf("resolving home directory: %w", err)
}
return filepath.Join(home, "Library", "Application Support", AppName), nil
default: // linux and other unixes
home, err := os.UserHomeDir()
if err != nil {
return "", fmt.Errorf("resolving home directory: %w", err)
}
return filepath.Join(home, "."+AppName), nil
}
}
// EnsureRoot creates the root data directory if it does not exist.
func EnsureRoot() (string, error) {
dir, err := RootDir()
if err != nil {
return "", err
}
if err := os.MkdirAll(dir, 0o755); err != nil {
return "", fmt.Errorf("creating root directory %s: %w", dir, err)
}
return dir, nil
}
// Subdirectory returns (and optionally creates) a subdirectory under the root.
func Subdirectory(name string, create bool) (string, error) {
root, err := RootDir()
if err != nil {
return "", err
}
path := filepath.Join(root, name)
if create {
if err := os.MkdirAll(path, 0o755); err != nil {
return "", fmt.Errorf("creating subdirectory %s: %w", path, err)
}
}
return path, nil
}
// JavaDir returns the directory for a specific Java version.
func JavaDir(version int) (string, error) {
return Subdirectory(filepath.Join("Java", fmt.Sprintf("%d", version)), true)
}
// InstancesDir returns the directory containing modpack instances.
func InstancesDir() (string, error) {
return Subdirectory("instances", true)
}
// InstanceDir returns the directory for a specific modpack.
func InstanceDir(slug string) (string, error) {
return Subdirectory(filepath.Join("instances", slug), true)
}
// AssetsDir returns the assets cache directory.
func AssetsDir() (string, error) {
return Subdirectory("assets", true)
}
// LibrariesDir returns the libraries cache directory.
func LibrariesDir() (string, error) {
return Subdirectory("libraries", true)
}
// LauncherJSONPath returns the full path to launcher.json.
func LauncherJSONPath() (string, error) {
root, err := RootDir()
if err != nil {
return "", err
}
return filepath.Join(root, "launcher.json"), nil
}
// Load reads launcher.json from disk, returning defaults if the file does not exist.
func Load() (Settings, error) {
path, err := LauncherJSONPath()
if err != nil {
return Settings{}, err
}
data, err := os.ReadFile(path)
if err != nil {
if os.IsNotExist(err) {
return DefaultSettings(), nil
}
return Settings{}, fmt.Errorf("reading %s: %w", path, err)
}
var s Settings
if err := json.Unmarshal(data, &s); err != nil {
return Settings{}, fmt.Errorf("parsing %s: %w", path, err)
}
return s, nil
}
// Save writes the settings to launcher.json.
func Save(s Settings) error {
path, err := LauncherJSONPath()
if err != nil {
return err
}
data, err := json.MarshalIndent(s, "", " ")
if err != nil {
return fmt.Errorf("serializing settings: %w", err)
}
if err := os.WriteFile(path, data, 0o600); err != nil {
return fmt.Errorf("writing %s: %w", path, err)
}
return nil
}