feat: implement dynamic server list loading from API
Add internal/api package to fetch server list from /api/servers.json endpoint Replace hardcoded server list with dynamic API call Implement loading states, error handling, and refresh capability
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72
internal/api/server.go
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72
internal/api/server.go
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// package api handles launcher-specific API calls to the backend.
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package api
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import (
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"context"
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"encoding/json"
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"fmt"
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"net/http"
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"time"
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"gitea.mrixs.me/Mrixs/MrixsCraft-launcher/internal/ui/screens"
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)
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// ServerResponse represents the JSON response from /api/servers.json endpoint.
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type ServerResponse struct {
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Servers []ServerInfo `json:"servers"`
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}
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// ServerInfo represents a single server/modpack entry from the API.
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type ServerInfo struct {
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Slug string `json:"slug"`
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Name string `json:"name"`
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Version string `json:"version"`
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IP string `json:"ip"`
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}
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// FetchServerList retrieves and parses the server list from the backend API.
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// Returns a slice of Modpack objects suitable for UI consumption.
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func FetchServerList(serverURL string) ([]screens.Modpack, error) {
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// Create HTTP client with timeout
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client := &http.Client{
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Timeout: 10 * time.Second,
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}
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// Create request with context for cancellation
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ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
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defer cancel()
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req, err := http.NewRequestWithContext(ctx, "GET", fmt.Sprintf("%s/api/servers.json", serverURL), nil)
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if err != nil {
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return nil, fmt.Errorf("creating request: %w", err)
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}
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// Make the HTTP request
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resp, err := client.Do(req)
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if err != nil {
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return nil, fmt.Errorf("making request: %w", err)
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}
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defer resp.Body.Close()
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// Check HTTP status code
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if resp.StatusCode != http.StatusOK {
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return nil, fmt.Errorf("unexpected status code: %d", resp.StatusCode)
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}
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// Decode JSON response
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var serverResp ServerResponse
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if err := json.NewDecoder(resp.Body).Decode(&serverResp); err != nil {
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return nil, fmt.Errorf("decoding JSON: %w", err)
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}
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// Convert API server info to UI Modpack format
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var modpacks []screens.Modpack
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for _, server := range serverResp.Servers {
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modpacks = append(modpacks, screens.Modpack{
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Slug: server.Slug,
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Name: server.Name,
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})
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}
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return modpacks, nil
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}
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