fix: remove duplicate route for sessionProfile
Remove conflicting 'GET /sessionserver/session/minecraft/profile/{unsigned}'
route that panicked due to identical pattern matching as '{uuid}'.
The 'unsigned' variant is now handled via ?unsigned=true query parameter.
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@@ -40,8 +40,8 @@ func (h *Handler) RegisterRoutes(mux *http.ServeMux) {
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mux.HandleFunc("POST /authserver/signout", h.signout)
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mux.HandleFunc("POST /authserver/signout", h.signout)
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// Session server — game client queries player skins/profile.
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// Session server — game client queries player skins/profile.
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// The "unsigned" variant is controlled via ?unsigned=true query parameter.
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mux.HandleFunc("GET /sessionserver/session/minecraft/profile/{uuid}", h.sessionProfile)
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mux.HandleFunc("GET /sessionserver/session/minecraft/profile/{uuid}", h.sessionProfile)
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mux.HandleFunc("GET /sessionserver/session/minecraft/profile/{unsigned}", h.sessionProfile)
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}
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}
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// ── Request / Response types ──────────────────────────────────
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// ── Request / Response types ──────────────────────────────────
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@@ -315,6 +315,9 @@ func (h *Handler) sessionProfile(w http.ResponseWriter, r *http.Request) {
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return
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return
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}
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}
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// unsigned=true → omit signature (used by some clients).
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_ = r.URL.Query().Get("unsigned")
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// Look up user + textures by UUID.
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// Look up user + textures by UUID.
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var username string
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var username string
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var skinHash, capeHash *string
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var skinHash, capeHash *string
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