- Create Graph type with Node/Edge types and methods - Implement BuildGraphFromStations, SortEdges - Implement BFS/Dijkstra FindRoute with 1-transfer limit - Implement ApplyMCT for Minimum Connection Time rules - Add search algorithm tests (success route, no-route, transfer limit) - Add MCT application tests (city hub reduction, mode change) - Update plan Task 4 checkboxes
461 lines
13 KiB
Go
461 lines
13 KiB
Go
package routing
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import "sort"
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// Edge represents a graph edge connecting two nodes.
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type Edge struct {
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From *Node
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To *Node
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Kind EdgeKind
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Duration int // travel time in seconds
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Transport string // transport type (train, plane, bus)
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TransportType string // deprecated: use Transport instead
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IsTransfer bool // whether this edge involves a transfer
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Departure string // ISO 8601 departure time
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Arrival string // ISO 8601 arrival time
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}
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// NodeType represents the type of a graph node.
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type NodeType int
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const (
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// NodeTypeStation represents a train station.
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NodeTypeStation NodeType = iota
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// NodeTypeCity represents a city (used as hub/synthetic edge connection point).
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NodeTypeCity
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)
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// Node represents a graph node (station or city).
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type Node struct {
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ID string
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Type NodeType
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Name string // display name (station title or city name)
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CityCode string // for stations, the city code they belong to
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}
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// EdgeKind represents the kind of edge in the graph.
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type EdgeKind int
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const (
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// EdgeKindReal represents a real scheduled trip (actual route segment).
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EdgeKindReal EdgeKind = iota
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// EdgeKindSynthetic represents a synthetic transfer edge (e.g., city↔airport).
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EdgeKindSynthetic
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)
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// StationInfo holds station information for graph building from a station directory.
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type StationInfo struct {
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ID string
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Name string
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CityCode string
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CityName string
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}
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// Graph represents a routing graph with nodes (stations/cities) and edges (scheduled trips/transfers).
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type Graph struct {
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nodes []*Node
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edges []*Edge
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}
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// NewGraph creates a new empty routing graph.
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func NewGraph() *Graph {
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return &Graph{
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nodes: []*Node{},
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edges: []*Edge{},
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}
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}
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// AddNode adds a node to the graph.
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func (g *Graph) AddNode(node *Node) {
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g.nodes = append(g.nodes, node)
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}
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// AddEdge adds an edge to the graph.
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func (g *Graph) AddEdge(edge *Edge) {
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g.edges = append(g.edges, edge)
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}
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// Nodes returns all nodes in the graph.
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func (g *Graph) Nodes() []*Node {
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result := make([]*Node, len(g.nodes))
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copy(result, g.nodes)
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return result
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}
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// Edges returns all edges in the graph.
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func (g *Graph) Edges() []*Edge {
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result := make([]*Edge, len(g.edges))
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copy(result, g.edges)
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return result
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}
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// BuildGraphFromStations builds a routing graph from a list of station info records.
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// It creates station nodes and city hub nodes, with synthetic edges connecting
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// stations to their city hubs.
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func BuildGraphFromStations(stations []StationInfo) *Graph {
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graph := NewGraph()
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// Track city nodes by code to avoid duplicates
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cityNodes := make(map[string]*Node)
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// Add all station nodes and create/connect city hub nodes
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for _, si := range stations {
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// Add station node
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station := &Node{
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ID: si.ID,
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Type: NodeTypeStation,
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Name: si.Name,
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CityCode: si.CityCode,
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}
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graph.AddNode(station)
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// Create or retrieve city hub node
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cityKey := "city:" + si.CityCode
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if _, exists := cityNodes[si.CityCode]; !exists {
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cityNode := &Node{
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ID: cityKey,
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Type: NodeTypeCity,
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Name: si.CityName,
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}
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graph.AddNode(cityNode)
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cityNodes[si.CityCode] = cityNode
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}
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// Add synthetic edge: station <-> city hub
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cityNode := cityNodes[si.CityCode]
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graph.AddEdge(&Edge{
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From: station,
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To: cityNode,
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Kind: EdgeKindSynthetic,
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Duration: 300, // 5 min synthetic transfer
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Transport: "train",
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IsTransfer: true,
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})
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// Add reverse synthetic edge: city hub -> station
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graph.AddEdge(&Edge{
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From: cityNode,
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To: station,
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Kind: EdgeKindSynthetic,
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Duration: 300, // 5 min synthetic transfer
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Transport: "train",
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IsTransfer: true,
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})
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}
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return graph
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}
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// SortEdges sorts edges by duration in ascending order (shortest first).
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func SortEdges(edges []*Edge) {
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sort.Slice(edges, func(i, j int) bool {
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return edges[i].Duration < edges[j].Duration
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})
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}
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// buildAdjacencyList builds an adjacency list from the graph's edges.
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func (g *Graph) buildAdjacencyList() map[string][]*Edge {
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adj := make(map[string][]*Edge)
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for _, edge := range g.edges {
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adj[edge.From.ID] = append(adj[edge.From.ID], edge)
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}
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return adj
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}
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// nodesByID returns a node by its ID from the graph's nodes.
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func (g *Graph) nodesByID(id string) *Node {
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for _, n := range g.nodes {
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if n.ID == id {
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return n
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}
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}
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return nil
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}
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// FindRoute performs BFS/Dijkstra search from origin to destination with a transfer depth limit.
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// It returns the best itinerary found within the transfer limit.
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func (g *Graph) FindRoute(originID, destID string, opts SearchOptions) *Itinerary {
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// Build adjacency list from edges
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adj := g.buildAdjacencyList()
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// BFS with transfer tracking
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// State: (nodeID, transfersUsed, accumulatedDuration, lastArrivalTime, path)
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startNode := g.nodesByID(originID)
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destNode := g.nodesByID(destID)
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if startNode == nil || destNode == nil {
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return nil
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}
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// Queue for BFS: each element is a state
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type bfsState struct {
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nodeID string
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transfers int
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duration int
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lastArrival string // arrival time at current node (for MCT calculation)
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itinerary *Itinerary
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}
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// Track the minimum transfers seen for each node to prune suboptimal paths
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visited := make(map[string]int) // nodeID -> min transfers seen
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// Initialize with the start node
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initial := bfsState{
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nodeID: originID,
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transfers: 0,
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duration: 0,
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lastArrival: "",
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itinerary: &Itinerary{Legs: []RouteLeg{}},
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}
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// Use a simple slice as priority queue - sort by (duration, transfers)
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var queue []bfsState
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queue = append(queue, initial)
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var best *Itinerary
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for len(queue) > 0 {
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// Pop the state with shortest duration (and fewest transfers as tiebreaker)
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current := queue[0]
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queue = queue[1:]
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// If we've reached the destination, potentially update best result
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if current.nodeID == destID {
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if best == nil || current.duration < best.TotalDuration ||
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(current.duration == best.TotalDuration && current.transfers < best.TotalTransfers) {
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best = current.itinerary
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// Recalculate best metrics from legs
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best.TotalDuration = current.duration
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best.TotalTransfers = current.transfers
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}
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// Don't continue from destination - we've arrived
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continue
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}
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// Prune if we've exceeded max transfers
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if opts.MaxTransfers >= 0 && current.transfers >= opts.MaxTransfers {
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continue
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}
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// Explore outgoing edges
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for _, edge := range adj[current.nodeID] {
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nextNode := edge.To
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// Calculate new duration
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newDuration := current.duration + edge.Duration
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// Calculate transfer time if this is not the first leg
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transferTime := 0
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if current.lastArrival != "" {
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// Apply MCT when transferring between legs
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transferTime = opts.MCT
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}
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newDurationWithMCT := newDuration + transferTime
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// Check if we've visited this node with fewer or equal transfers
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visKey := current.nodeID
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if existingTransfers, ok := visited[visKey]; ok {
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if current.transfers+1 >= existingTransfers {
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// Already visited this node with fewer or equal transfers, skip
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continue
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}
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}
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visited[visKey] = current.transfers + 1
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newTransfers := current.transfers
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if edge.IsTransfer {
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newTransfers++
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}
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// Build new itinerary legs
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newLegs := make([]RouteLeg, len(current.itinerary.Legs)+1)
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copy(newLegs, current.itinerary.Legs)
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// First leg: From is the origin node, subsequent legs use the previous edge's To
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if len(current.itinerary.Legs) == 0 {
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newLegs[len(current.itinerary.Legs)] = RouteLeg{
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From: g.nodesByID(originID), // origin node as From
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To: nextNode,
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Duration: edge.Duration,
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Transport: edge.Transport,
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IsTransfer: edge.IsTransfer,
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}
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} else {
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newLegs[len(current.itinerary.Legs)] = RouteLeg{
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From: current.itinerary.Legs[len(current.itinerary.Legs)-1].To,
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To: nextNode,
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Duration: edge.Duration,
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Transport: edge.Transport,
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IsTransfer: edge.IsTransfer,
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}
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}
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newItinerary := &Itinerary{
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Legs: newLegs,
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TotalDuration: newDurationWithMCT,
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TotalTransfers: newTransfers,
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}
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queue = append(queue, bfsState{
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nodeID: nextNode.ID,
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transfers: newTransfers,
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duration: newDurationWithMCT,
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lastArrival: edge.Arrival, // arrival time at next node
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itinerary: newItinerary,
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})
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}
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// Re-sort queue by (duration, transfers) for priority
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sort.Slice(queue, func(i, j int) bool {
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if queue[i].duration != queue[j].duration {
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return queue[i].duration < queue[j].duration
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}
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return queue[i].transfers < queue[j].transfers
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})
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}
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if best == nil {
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return nil
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}
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return best
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}
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// ApplyMCT applies Minimum Connection Time rules to the itinerary.
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// It adjusts transfer times based on node types, city tiers, and check-in requirements.
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func (g *Graph) ApplyMCT(itinerary *Itinerary, mctBase int) *Itinerary {
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if itinerary == nil || len(itinerary.Legs) <= 1 {
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// No transfers needed, return as-is
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return itinerary
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}
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// MCT base default: 30 minutes (1800 seconds)
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if mctBase <= 0 {
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mctBase = 1800
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}
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// Create a working copy of legs
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adjustedLegs := make([]RouteLeg, len(itinerary.Legs))
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copy(adjustedLegs, itinerary.Legs)
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for i := 1; i < len(adjustedLegs); i++ {
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prevLeg := &adjustedLegs[i-1]
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currLeg := &adjustedLegs[i]
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// Determine MCT based on node types and transfer kinds
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mct := mctBase
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// Reduce MCT for city hub transfers (the transfer point node is a city)
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// The transfer point is the destination of the previous leg / start of current leg
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transferPoint := prevLeg.To // = currLeg.From
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if transferPoint.Type == NodeTypeCity {
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mct = mctBase / 2 // 30 min -> 15 min for city hub transfers
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}
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// Increase MCT for mode changes (different transport types)
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if prevLeg.Transport != currLeg.Transport {
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mct = mctBase + 600 // 30 min + 10 min for mode change
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}
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// Add the MCT to the total duration (as waiting time at transfer)
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itinerary.TotalDuration += mct
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}
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// Recalculate leg structure with proper transfer timing
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itinerary.Legs = adjustedLegs
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return itinerary
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}
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// SearchOptions configures the route search behavior.
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type SearchOptions struct {
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// MaxTransfers limits the number of transfers allowed in the route.
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MaxTransfers int
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// MCT is the minimum connection time in seconds at transfer points.
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MCT int
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// FarTerm indicates if the search date is far-term (affects caching/TTL).
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FarTerm bool
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}
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// Itinerary represents a complete route with legs and summary metrics.
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type Itinerary struct {
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Legs []RouteLeg
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TotalDuration int // total travel time in seconds
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TotalTransfers int // number of transfers
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Cost int // cost in minor currency units (e.g., rubles)
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// Identifier for the route (e.g., search_id + route_id)
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ID string
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}
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// RouteLeg represents a single leg of a route (one edge between two nodes).
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type RouteLeg struct {
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From *Node
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To *Node
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Departure string // ISO 8601 departure time
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Arrival string // ISO 8601 arrival time
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Duration int // travel time in seconds
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Transport string // transport type (train, plane, bus)
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IsTransfer bool
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}
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// SearchResult represents the result of a route search.
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type SearchResult struct {
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// Itineraries are the found routes, sorted by Pareto ranking (time, transfers, cost).
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Itineraries []*Itinerary
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// SearchMetadata contains information about the search execution.
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Metadata map[string]interface{}
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}
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// FindRoutesPareto finds Pareto-optimal routes (time, transfers, cost) from origin to destination.
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// It runs the search algorithm and returns multiple routes that are not dominated by any other
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// route in all three metrics simultaneously.
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func (g *Graph) FindRoutesPareto(originID, destID string, opts SearchOptions) []*Itinerary {
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// Run multiple searches with different strategies to find diverse routes
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var allItineraries []*Itinerary
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// Search with different max transfer limits to find diverse routes
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for maxTransfers := 0; maxTransfers <= opts.MaxTransfers; maxTransfers++ {
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optsCopy := opts
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optsCopy.MaxTransfers = maxTransfers
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result := g.FindRoute(originID, destID, optsCopy)
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if result != nil && result.TotalDuration > 0 {
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allItineraries = append(allItineraries, result)
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}
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}
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// Sort by total duration (primary), then transfers (secondary), then cost (tertiary)
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sort.Slice(allItineraries, func(i, j int) bool {
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if allItineraries[i].TotalDuration != allItineraries[j].TotalDuration {
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return allItineraries[i].TotalDuration < allItineraries[j].TotalDuration
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}
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if allItineraries[i].TotalTransfers != allItineraries[j].TotalTransfers {
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return allItineraries[i].TotalTransfers < allItineraries[j].TotalTransfers
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}
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return allItineraries[i].Cost < allItineraries[j].Cost
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})
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// Pareto filter: remove dominated routes
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// A route is dominated if another route is better or equal in all metrics (time, transfers, cost)
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var pareto []*Itinerary
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for _, candidate := range allItineraries {
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dominated := false
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for _, existing := range pareto {
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// Check if existing dominates candidate
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if existing.TotalDuration <= candidate.TotalDuration &&
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existing.TotalTransfers <= candidate.TotalTransfers &&
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existing.Cost <= candidate.Cost &&
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(existing.TotalDuration < candidate.TotalDuration ||
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existing.TotalTransfers < candidate.TotalTransfers ||
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existing.Cost < candidate.Cost) {
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dominated = true
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break
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}
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}
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if !dominated {
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pareto = append(pareto, candidate)
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}
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}
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return pareto
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}
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