feat(servers): implement saervers monitoring

This commit is contained in:
2025-06-17 12:50:50 +03:00
parent 0e2e02622d
commit 42f2b68848
7 changed files with 217 additions and 5 deletions

View File

@@ -0,0 +1,68 @@
package database
import (
"context"
"database/sql"
"gitea.mrixs.me/minecraft-platform/backend/internal/models"
)
type ServerRepository struct {
DB *sql.DB
}
// GetAllEnabledServers возвращает все активные серверы для опроса.
func (r *ServerRepository) GetAllEnabledServers(ctx context.Context) ([]*models.GameServer, error) {
rows, err := r.DB.QueryContext(ctx, "SELECT id, name, address FROM game_servers WHERE is_enabled = TRUE")
if err != nil {
return nil, err
}
defer rows.Close()
var servers []*models.GameServer
for rows.Next() {
s := &models.GameServer{}
if err := rows.Scan(&s.ID, &s.Name, &s.Address); err != nil {
return nil, err
}
servers = append(servers, s)
}
return servers, nil
}
// UpdateServerStatus обновляет данные о статусе сервера.
func (r *ServerRepository) UpdateServerStatus(ctx context.Context, id int, status *models.ServerStatus) error {
query := `
UPDATE game_servers SET
status_json = $1, last_polled_at = NOW(), motd = $2, player_count = $3,
max_players = $4, version_name = $5, ping_backend_server = $6
WHERE id = $7`
_, err := r.DB.ExecContext(ctx, query,
status.StatusJSON, status.Motd, status.PlayerCount, status.MaxPlayers,
status.VersionName, status.Ping, id)
return err
}
// GetAllWithStatus возвращает все активные серверы с их текущим статусом.
func (r *ServerRepository) GetAllWithStatus(ctx context.Context) ([]*models.GameServer, error) {
query := `
SELECT id, name, address, is_enabled, last_polled_at, motd,
player_count, max_players, version_name, ping_backend_server
FROM game_servers WHERE is_enabled = TRUE ORDER BY name`
rows, err := r.DB.QueryContext(ctx, query)
if err != nil {
return nil, err
}
defer rows.Close()
var servers []*models.GameServer
for rows.Next() {
s := &models.GameServer{}
if err := rows.Scan(&s.ID, &s.Name, &s.Address, &s.IsEnabled, &s.LastPolledAt,
&s.Motd, &s.PlayerCount, &s.MaxPlayers, &s.VersionName, &s.PingBackendServer); err != nil {
return nil, err
}
servers = append(servers, s)
}
return servers, nil
}