feat: add data validation and structured logging
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47
internal/utils/validator.go
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47
internal/utils/validator.go
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@@ -0,0 +1,47 @@
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package utils
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import (
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"fmt"
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"strings"
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"github.com/go-playground/validator/v10"
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)
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var validate *validator.Validate
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func init() {
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validate = validator.New()
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}
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// ValidationErrorResponse represents the structure of validation errors returned to the client
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type ValidationErrorResponse struct {
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Errors map[string]string `json:"errors"`
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}
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// ValidateStruct validates a struct based on its tags using go-playground/validator
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func ValidateStruct(s interface{}) *ValidationErrorResponse {
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err := validate.Struct(s)
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if err != nil {
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var errorsMap = make(map[string]string)
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for _, err := range err.(validator.ValidationErrors) {
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// Simpler error messages for now. Can be enhanced with universal-translator.
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fieldName := strings.ToLower(err.Field())
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switch err.Tag() {
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case "required":
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errorsMap[fieldName] = fmt.Sprintf("Field '%s' is required", fieldName)
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case "email":
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errorsMap[fieldName] = fmt.Sprintf("Field '%s' must be a valid email", fieldName)
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case "min":
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errorsMap[fieldName] = fmt.Sprintf("Field '%s' must be at least %s characters long", fieldName, err.Param())
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case "max":
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errorsMap[fieldName] = fmt.Sprintf("Field '%s' must be at most %s characters long", fieldName, err.Param())
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case "alphanum":
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errorsMap[fieldName] = fmt.Sprintf("Field '%s' must contain only alphanumeric characters", fieldName)
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default:
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errorsMap[fieldName] = fmt.Sprintf("Field '%s' failed validation on '%s' tag", fieldName, err.Tag())
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}
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}
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return &ValidationErrorResponse{Errors: errorsMap}
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}
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return nil
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}
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