package core import ( "context" "encoding/json" "log/slog" "time" "gitea.mrixs.me/minecraft-platform/backend/internal/database" "gitea.mrixs.me/minecraft-platform/backend/internal/models" "github.com/Tnze/go-mc/bot" "github.com/Tnze/go-mc/chat" ) type pingResponse struct { Description chat.Message `json:"description"` Players struct { Max int `json:"max"` Online int `json:"online"` } `json:"players"` Version struct { Name string `json:"name"` Protocol int `json:"protocol"` } `json:"version"` } type ServerPoller struct { Repo *database.ServerRepository } func (p *ServerPoller) Start(ctx context.Context) { slog.Info("Starting server poller...") ticker := time.NewTicker(60 * time.Second) defer ticker.Stop() p.pollAllServers(ctx) for { select { case <-ticker.C: p.pollAllServers(ctx) case <-ctx.Done(): slog.Info("Stopping server poller...") return } } } func (p *ServerPoller) pollAllServers(ctx context.Context) { servers, err := p.Repo.GetAllEnabledServers(ctx) if err != nil { slog.Error("Poller: failed to get servers", "error", err) return } for _, s := range servers { go p.pollServer(ctx, s) } } func (p *ServerPoller) pollServer(ctx context.Context, server *models.GameServer) { resp, delay, err := bot.PingAndList(server.Address) if err != nil { slog.Warn("Poller: failed to ping server", "server", server.Name, "address", server.Address, "error", err) return } var status pingResponse if err := json.Unmarshal(resp, &status); err != nil { slog.Error("Poller: failed to unmarshal status", "server", server.Name, "error", err) return } motdText := status.Description.String() updateData := &models.ServerStatus{ StatusJSON: string(resp), Motd: motdText, PlayerCount: status.Players.Online, MaxPlayers: status.Players.Max, VersionName: status.Version.Name, Ping: delay.Milliseconds(), } if err := p.Repo.UpdateServerStatus(ctx, server.ID, updateData); err != nil { slog.Error("Poller: failed to update status", "server", server.Name, "error", err) } else { slog.Info("Poller: successfully polled server", "server", server.Name) } }